Soulbound Journeys
The Wandering Isles (Book 1

Sometimes what you go looking for isn't what you find.

Cover of The Wandering Isles featuring a man in a robe with ghostly figures and a glass bottle.

Ian Troy sacrificed everything for peace. After centuries of conflict, the realms of Mirra’kelan are united. His magic is no longer needed. Free to choose his own path, Ian sets sail on a journey of exploration with his friend and ally, Jarryd Kane.

Months on the open sea, far from the shores of home, they arrive at an isolated chain of rocky islands shrouded in mystery—the Wandering Isles. Their inhabitants, rumored to produce spirits of an exceptional quality, have gone unseen for many years. Assuming the lands abandoned, Ian is unaware of what awaits them: a race of insidious beings unlike any he has encountered before.

Coerced into a nefarious trade by the elusive islanders, reality blurs, as Ian and Jarryd become unwitting subjects in a series of mind-bending trials. Past and future fears, resurrected and melded into their own private hells, force them to face an inescapable enemy—the darkest recesses of their own minds. The only way out is to complete the trade, but will their sanity survive the process?

*The Wandering Isles is the first in the Soulbound Series that takes place after The Crown of Stones Trilogy. Book 1 can be read as a continuation of the trilogy or as a stand-alone introduction to the Crown of Stones universe.

Soulbound Journeys
Fortunes Favorite - Bk 2
Coming in 2023

Fortune Favors the Bold...and the Desperate.

Cover Coming Soon.png

There was something strange about Maldarehm. Ian Troy could feel it. The large port city was vibrant and bustling, the perfect place to re-supply. Yet, he couldn’t get past the odd stares, and even odder injuries, of the locals. After barely escaping the Wandering Isles, Ian wasn’t anxious to go ashore. He was content with a slow, solitary ride along the coast.

Jarryd Kane was done being cooped up on the ship. He was anxious to explore a new place, especially one frequented by pirates. Thanks to the islanders’ bottle, he was more confident, brash, and fearless, than he had been in years. Those traits took him straight to Providence, the city’s infamous gambling house, and to a game with stakes unlike any other.

Two different paths lead to a similar outcome, as Ian and Jarryd are entangled in a brutal local tradition rooted in ancient legends and fueled by magic. Risk and sacrifice, death and reward—fortune and misfortune—ride on little more than a roll of the dice in Maldarehm. But what do you expect when you’re playing with gods?